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对创意决策进行事后揣测,是一件危险的事。要从创作中的失误中学习,但不要反复追问「为什么当初要这么做」。更好的问题是:「怎样可以做得更好?」

"Spaceflight is an incredible privilege," he said, "and sometimes it reminds us just how human we are."

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That was the gap. confusable-vision is the tool I built to close it: render every confusable pair, measure the pixels, and put a number on what “visually confusable” actually means.